The first Mario game in the RPG genre was the aptly named Super Mario RPG: Legend of the Seven Stars. Paper Mario has always been trying to offer a specific type of experience, and it’s not turn based battles. This is going to be shorter (kinda), more concise, and hopefully more interesting as a result. I wanted to add something to the conversation about Paper Mario, and instead of doing that I repeated points others like Arlo and Chuggaconroy in the YouTube space have already said a million times over. I also tried to give each game a score for some reason, and in all honesty scores shouldn’t be the be-all-end-all that they are nowadays, but that’s besides the point. I tried to structure it like my Psychonauts retro review when it came to Game Pass a walk through the game analyzing each significant portion leading up to a conclusion tying it all together. It was bloated, overly long, and didn’t have much to say in each piece. Obviously, that isn’t what you’re reading right now, and there’s a good reason for that. Originally this article was going to be a massive series of retrospectives on each game in the series, from Mario RPG leading up to Origami King, and a look at what could have been in Bug Fables. I’ve been thinking about Paper Mario for… a long time.
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